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The Lighthouse Keeper
Designed for: Spooktober Jam 2024
"The Lighthouse Keeper" is being made in Ren'Py for Spooktober jam, which runs for the month of September. I wrote the story, coded, and drew the art.
This game is an ongoing solo venture, with feedback from Kelsey and Dylan. Audio assets used will have appropriate licenses and attributions in game. As the game goes through the development life cycle, a social media plan and a pilot test plan will be created and executed.
TransPortal
Designed for: GMTK Jam 2024
"TransPortal" was made in Unity for GMTK Jam.
The team consisted of Dylan Faust, and myself, where I was in charge game concept, design and of level design. As well as the support of Jared Regan, who helped me make a logo and banner art last minute.
Death Requires a Horse
Designed for: O2A2 Jam 2024
"Death Requires a Horse" was made in Ren'Py for O2A2 jam, which has a very limited scope and runs for 10 days. I wrote the story, coded, and drew the art.
This game was a solo venture, with the support of Jared Regan, who helped me digitize my hand drawn art last minute, and some playtesting and feedback from Kelsey and Dylan. Audio assets used with appropriate licenses and attributions in game.
Monkey Do!
Designed for: Global Game Jam 2024
"Monkey Do!" is a movement based game where the player is in full control of each of a monkey's arms. Using their arms, they can learn to walk, swing from the environment, and try to collect all the bananas. The game is made in Unity, and needs to be played using a gamepad.
The team consisted of Dylan Faust and myself, where I was in charge of level design and building.
Deep Seeded
Designed for: Global Game Jam 2024
"Deep Seeded" is a 3D game made in Unity, and uses voxel created characters. In this twin-stick shooter the player is tasked with taking a sentient plant named Ernest on a journey underground, to collect and consume seeds and grow more powerful.
The team consisted of Dylan Faust, Rayjo Fu, and myself, where I took the roles of narrative designer and level designer.
Eldritch Dice
Designed for: GMTK Jam 2022
"Eldritch Dice" is a 2D game made in Unity. It follows an amnesiac protagonist, on a space station. Space is vast. Who knows what dangers lurk in the fringes of your mind? You wake up in the medbay, to find a strange pedestal has appeared in the room. Ominous whispers emanate from it, and you find yourself being gifted magical items that let you change reality.... Blessing, or curse - what's in the cards for you? This.... is really random...
The team consisted of Dylan Faust, Rayjo Fu, Kelsey Coffman and myself. My task for this jam was level design, building and testing.
Spellcasters VR
Designed for: Game design class, 2017
I was not officially part of the development team on this Master's student project, but as it was drawing to a close, I was asked to contribute some level design concepts, which I happily did. The team then built and incorporated the designs into their demo. Spellcasters VR is an online co-op game, in VR, where two teams of wizards fight each other, by drawing spells and aiming them at their opponents, while constantly on the move.
The team creating Spellcasters VR consisted of Dylan Faust, Anton Starodub, Rayjo Fu, Rogelio Espinoza, Lingyi Qu, Andrew Max Fisher, and was guided by Michael John. My contribution as level design concept sketches.
Pebble Lake
Designed for: Global Game Jam 2017
Pebble Lake is a fun little restorative rock skipping simulator in VR made in Unity, and was developed as a team effort for the Global Game Jam 2017. It got a late start, and was completed in roughly 24 hours. My contribution was a core design and high concept document, managing tasks, testing, and contributing some audio cutting to the project.
The team consisted of myself, Dylan Faust, Rogelio Espinoza, Iman Fayek, Rayjo Fu, Kireeti Vetagiri and Zejun Yuan.
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